GETTING STARTED • 8 min read
Beginner Guide: Survive Your First Deployment
A practical first-mission briefing covering controls, squad roles, ammo discipline, revives, objectives and the mistakes that end a deployment early.

Your first objective is squad survival
Aliens: Fireteam Elite 2 rewards a team that moves as one unit rather than a player who chases every kill. On your first deployment, keep the objective marker in sight, hold a defensible position whenever the game pauses the squad, and let the player with the clearest view open the next doorway. The fastest route is rarely the safest route.
Before launching, agree on a simple formation: one player leads, one watches the rear, and one carries the utility responsibility. This prevents the most common beginner wipe, where all three marines turn toward the same drone and leave a flank open.
Controls, movement and combat rhythm
Use short bursts at medium range and aim for weak points instead of emptying a magazine into the center mass of every xenomorph. Hip-fire is useful when a Runner reaches melee range, but aiming down sights gives you the control needed for Warriors and special enemies. Reload during quiet seconds, not when the audio cue announces an incoming wave.
Never sprint through an unexplored room alone. Sprint is a repositioning tool: use it to cross a danger zone, then return to a stable firing line. When the squad is pressured, backpedal together and avoid crossing in front of a teammate.
- Keep at least one magazine ready before activating an objective.
- Ping special enemies before shooting so every player can focus fire.
- Revive behind cover; a fast revive in the open often creates a second down.
- Save one crowd-control ability for the next spawn door.
Ammo, healing and revive priorities
Ammo crates are shared resources, so do not top off after every encounter. Check the squad HUD first: the player carrying the weakest reserve should take priority. The same rule applies to healing stations. A marine at critical health should use the station, while a player with full health should not consume the charge just because it is available.
If a teammate is downed during a wave, clear the closest threats before committing to the revive. A support ability, sentry or explosive can buy the seconds needed. If the room is still spawning, kite the wave away from the body and revive only after the spawn pressure breaks.
First-deployment checklist
For a reliable first clear, choose a familiar rifle, bring one ability that controls a choke point, and keep your ultimate for the final escalation rather than the first group of drones. After extraction, review which enemy type caused the most damage and change only one part of the loadout before the next mission. Small, measurable adjustments teach the game faster than rebuilding everything after every loss.
Frequently asked questions
What is the best beginner class?
Start with the class that keeps the squad stable: a rifle-focused damage role is easy to read, while a support class is forgiving when learning revive and ammo timing.
Should new players play on Normal?
Yes. Use Normal to learn spawn doors, objective timings and enemy audio before increasing difficulty for better rewards.